Halo CE Dropship Tutorial - Custom Animations

Author: MattDratt
Description:
I use Ghost's GBX Model Importer to import the dropship\nThen CADs compact animation exporter to export\nUsed Aether to import BSP (youtube a tutorial on it or something - I'm not doing one)\n\n(script dormant dropship\n(object_create_anew c_dropship)\n(object_teleport c_dropship 1_play)\n(ai_place ai)\n(custom_animation c_dropship levels\\test\\bloodgulch\\c_dropship\\c_dropship 1 1)\n(vehicle_load_magic c_dropship \"CD-passenger\" (ai_actors ai))\n(begin_random (begin (vehicle_unload c_dropship \"cd-passengerl01\" )(sleep 3 ))\n(begin (vehicle_unload c_dropship \"cd-passengerl02\" )(sleep 3 ))\n(begin (vehicle_unload c_dropship \"cd-passengerl03\" )(sleep 3 ))\n(begin (vehicle_unload c_dropship \"cd-passengerl04\" )(sleep 3 ))\n(begin (vehicle_unload c_dropship \"cd-passengerr01\" )(sleep 3 ))\n(begin (vehicle_unload c_dropship \"cd-passengerr02\" )(sleep 3 ))\n(begin (vehicle_unload c_dropship \"cd-passengerr03\" )(sleep 3 ))\n(begin (vehicle_unload c_dropship \"cd-passengerr04\" )(sleep 3 )))\n(sleep (unit_get_custom_animation_time c_dropship))\n(object_destroy c_dropship)\n)