Halo Custom Edition Maps Episode 721: biga**v2.104

Author: Tape_City/MineCraft Transit Athority
NOTE: I couldn't get devmode to work for some odd reason so i know this review is incomplete (missing a few weapon & vehicle clips) In addition this episode is numbered as 721 as I had episodes 1 to 720 planed out when I originally started this series.\n\nToday's map is biga**v2.104\nThe Map was made by: aLTis\n\nDescription:\n\nGame types:\n\nWeapons\nWeapons: all weapons have small balance changes. \n-Trip mines: added sounds, less damage to the owner and no damage to teammates, activates much faster, fixed glitch that caused trip mines to disappear when activated; \n-Pistol: Halo: Reach model; \n-Shotgun: CMT spv3 model, less damage; \n-Spartan Laser: added reticle, more powerful against vehicles; \n-Sniper Rifle: bullets can bounce off from metal surfaces, carries less ammo; \n-Binoculars: fixed a glitch that spawned 2 Gauss Rifles on client side, infinite ammo with ~1 minute recharge time; \n-Gauss Rifle: increased damage; \n-M6S(socom): added night vision; \nNew weapons: \n-DMR; \n-Rocket Launcher: uses Halo 1 model as a placeholder, charging will fire a homing rocket, player at which homing rocket is fired will hear warning beeping sound. \n\nVehicles\nVehicles: all vehicles except Falcon have 3rd person passenger cameras. \n-Falcon: more armor, easier to aim, explodes into a few pieces; \n-Scorpion: modified Halo: Reach model, driver cannot be sniped, less armor, more accurate, projectile has a contrail and smaller explosion radius; \n-Truck: is destroyable, driver cannot be sniped; \n-Chaingun Warthog: added horn, weapon is slightly more accurate and powerful; \n-Gauss Warthog: less auto aim, slightly less powerful, new collision model; \n-Rocket Warthog: added horn; \n-Mongoose: added horn, new sounds, faster; \n-Spade: improved animations, headlights can be turned on and off with flashlight button. \n\nAI\nNone\n\nScenery\n\n\nDownload link:\n Me on Twitter: : Art: forums: